>>52170174After Elden Ring, this has to be the most lifeless, soulless looking open world I've ever seen.
>literally in a cave in picThe lighting is all fucking wrong and it shouldn't even be that resource heavy to improve. It's the way you highlight things in the distance, etc, with color and lighting. ER is probably the best example of how to draw people's attention to distant landmarks with color and lighting.
You can abstract them to the simple cartoony world of pokemon with ease, I've seen indie games that do better than this.