>>28318050I'm currently running an experimental deck revolving around Snorlax (Flashfire 80/Generations 58) and All-Night Battle. The exact setup is shifting heavily as I'm improving the build, but in general it hits for 120 or 130 every turn and heals faster than people deal damage to it. The only way to kill it is to deal 170 damage for a OHKO (Fighting Fury Belt), at which point the next Snorlax switches in. It seems to have a good win rate in versus and TCGO tournament mode despite its suboptimal build, but it has a roughly 0% win rate against M Mewtwo decks. (Part of the problem is that Snorlax's high energy requirement makes it a guaranteed OHKO from M Mewto EX's Psychic Infinity no matter the circumstances.)