>>32501557Agreed on trainer's teams having set levels depending on what areas they can be found, and then scaling with the overall level/median/both of the player's team if they grind too much.
Other stuff I've thought about:
>Misc items you can find in the wild or on caught Pokemon, like leaves, claws, fluids or whatnot, can be crafted into held or usable items.>Have several people that can become the end-game champ, depending on how you answer their questions or interact with them. All candidates can be fought with their best team after you've completed the game normally.>If you want to start a new game on an existing file, all the Pokemon and items in your storage will be transferred to your next game but won't become available until you beat it again.>Gym builder. Once you've accomplished certain pre-requisites, you can design a gym, make a team from your own mons, add a number of trainers with own teams based on success/number of challenges, and have people challenge it online. Maybe won't have too many options in regards to puzzles since they're so tailor-made these days, but the rest could be implemented.