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>it makes the game even more luck-based than it already is. Sure there are other blatantly rng mechanics like sleep and freeze but banning evasion is much easier since its degenerate use is confined to 2 specific moves
>bringing counterplay for evasion will likely put you at some sort of disadvantage against teams without evasion depending on the overall utility
>there is counterplay to thr various examples of anit-evasion counterplay so you need to have multiple methods of stopping it
>double team has ridiculous distribution so it's better to just ban the move rather than slowly ban it's many abusers, replacing each other due to the bans
>but if smogon is ok with telling people to always run hazard removal why can't they do the same for evasion?
Without hazards switching is too good in the post-gen 1 metas. Evasion has no positive impact on the game to justify its legality. Also if you had to run anti-evasion and hazard removal that would be too much