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>Half the national dex, megas and Z moves were axed from the game's code to make way for giga-sized Pokemon, a one-time gimmick with far less appeal than Megas/Z Moves
>We can theorize this because GF have a history of being incompetent at coding as there's evidence to suggest the dynamaxed Pokemon are separate models.
>With that in mind GF expect us to pay for a cloud service which will stick Pokemon on there, no backwards compatibility and no guarantee that the Pokemon will be able to be put into SwSh, meaning they'll just be stuck in a cloud and will only be able to be used when GF decide to make a game where they're compatible
>Further more they're slapping this game with a full price tag when there's literally half the content of the last games in it.
>The team is small and incompetent, rather than hiring in advance for this big project they choose to keep as they are then bullshit about "muh balancing", "giving weaker Pokemon a chance to shine" and "we want it to look pretty with nice animations."
>There are PS2 games that literally look better than it and the animations might as well have been ripped from the Gen 6 games. Even PBR, which came out on the Wii, has better and more engaging battle animations than this shit.
>Axing Landorus and Salamence won't even fix the issue with balancing. Making an ingame tiered system based on usage might. HMMMM...
>Also axing certain Pokemon outright removes their "chance to shine"
did I miss anything anons? This sums up the whole shit show, right?