>>36797904More than half of what you put here has never even been in a Kanto game.
>wild battlesThat's the gimmick of the entire game.
>double battles2-player mode lets you double battle for the entire game.
>player customizationStill intact.
>soaringThe only thing I'm sad about because ORAS did it right. Dragonite flying 10 ft in the air looks unimpressive.
>itemsHeld items you mean, and it really just adds difficulty. Most in-game trainers never used held items in other games anyway, now you can't either.
>abilitiesIf you are hard-wired to know abilities, unlearning them becomes a challenge.
>safari zoneThe entire game's mechanic is the safari zone. What would be the point?
>sevii islandsRip
>game cornerStill in the game.
>berry mixingDumb mechanic in LGFR, bye felicia.
>vs recorder/seekerNo confirmation it's gone, even though you get the 150 Master Trainers.
>having party wide exp share be optional instead of mandatoryYou're gonna need it. Also, Exp Share was gen 2 and onwards, Exp All was gen 1.
>amie/refreshYou can still pet your cover mon.
>photo clubThe Switch can take screenshots, and I'd be surprised if there weren't scenic places where you couldn't take pics with Pikachu/Eevee.
>and decent fucking animations for signature moves at least compared to pbr and stadiumThe #1 complaint you have that's actually valid. They should correct that via DLC even though they will probably take the money and call it a day.