>>31865174>>31865019Didn't mean to imply that I want Charizard to have scales, spines, frills, fins and fur, but simply pick one or two of the above, use them sparingly and you're good. It already has two spines, two are horns and one on each wing as a single "finger/claw," but even those don't have a claw tip at the end as a detail, it's just uniform orange like the rest of it's body.
A frill down the back of it's neck or around it's neck/jaw and some horizontal lines down it's belly and it's already got a lot more definition. A lot of the gen I designs are overly bland to me. Red version was one of my first games over and while I've got strong nostalgia for them I can see past the goggles.
There's no doubt that gen I design philosphy tended to prioritize simplicity, a lot of designs had more of a "Disney" vibe like Old Sonic and Mickey.
But then there are outliers such as Kabutops, Scyther and Gyarados who are crazy detailed relative to most of the first generation. I love their designs but they don't quite fit in with the design philosophy of their time, (I suppose Scyther at least has "generic reptillian face" like a lot of gen I.)
Relative to the spheres with faces and Kirby limbs glued onto them, Charizard is a very creative design. Still a bit too simple for my tastes.
Mega X and Y are kind of strange. Generally cool, but trying too hard in a Digimon-esque way.