>>46647905Ability Rebalances:
Water Veil: Grants immunity to Fire-Type moves to the Pokemon with the ability. It's allies gain a resistance to Fire-Type attacks + burning immunity
Steadfast: In addition to raising Speed when flinched, the ability now also prevents flinching
Justified: Grants immunity to Dark-Type moves, in addition to raising Attack when hit by them
Iron Fist: Damage boost is now 1.5x
Reckless: Damage boost now also applies to moves which lower the Pokemon's stats upon use (Close Combat, Overheat, ect)
Levitate: Grants a Fighting-Type resistance, in addition to immunity to Ground
Damp: Explosion mechanics reverted to how they were, pre-Gen 5. Now also grants resistance to moves made immune by Bulletproof (Seed Bomb, Shadow Ball, ect). Resistance spreads to the Pokemon's ally
Run Away: Prevents trapping moves/abilities from working. Effect does not spread to ally
New Abilities:
Charisma: Intimidate, but it lowers Special Attack
Extremophile: Grants immunity to Fire and Ice-Type moves
Storm Strike: 1.5x Attack and Special Attack in Rain
Sun Shield: 1.5x Defense and Special Defense in Sun
Frost Force: 1.5x Attack and Special Attack in Hail
Misty Meander: Boosted Speed in Misty Terrain
Weird Wanderer: Boosted Speed in Psychic Terrain
Grass Camo: Raised evasion in Grassy Terrain
Ambush: 1.5x Attack in Grassy Terrain, but only if the Pokemon with this ability attacks first
Prioritize: 1.5x damage boost to priority moves
Immolate: Fire-Type -ate ability
Cultivate: Grass-Type -ate ability
Moisturize: Water-Type -ate ability
Legendate: Dragon-Type -ate ability
Industrialize: Steel-Type -ate ability
Cleanup Duty: Automatically removes entry-hazards, upon switch-in
Speed Reversal: Automatically sets up Trick Room upon switch-in
Cold Shoulder: 30% chance of freezing the opponent, if it hits you with a contact move