>>51082900>How do you play herI make sure my team is behind me, then run into the enemy team and put everyone to sleep, mostly aiming to get their carry/strongest player.
Usually
-usually- your team'll have enough sense to follow up and jump in.
Also note that Sing reduces the enemy's defense and sp.defense for like a second to make them easier to kill.
Rollout is for chumps and is only effective in a few parts of the map and people will avoid it once they see you've picked it.Dazzling Gleam's good for last hitting and the second hit goes off even after you die. I've gotten some cheeky kills and objective snipes that way.
Doubleslap is generally weaker but could -potentially- do more damage than Gleam with its RNG.
Ult to give your team a shield to last longer in the fight, cleanse them of statuses, and make them unstoppable, which is great for cucking the likes of Charizard and Tsareena out of their ults, as well as Gengar or Mamoswine's entire kit.
Wiggly's ult isn't nearly as good as it used to be since shields don't stack anymore, but every bit still helps.
>itemsI run Buddy Barrier for more HP, Focus Band to last a little longer in fights, and Choice Specs for a little more damage on Gleam.
>emblemsStill figuring out what's best.
I've just been running the black/green emblem build for cooldown reduction I had from playing the mages.
It's been pretty good so far, but I might change things out later.
>>51082970Burstier meta means even tanks tend to die super fast.
Blissey's everywhere which will cuck you out of Sing.
And since shields no longer stack her ult isn't nearly as useful for keeping her team alive as it used to be.
Also
>rolloutNo one with half a brain is gonna fall for that shit.