Quoted By:
How?... Why?
Anyway,
>Neutral A:
Beats its wings, or fires any projectile weapon it's holding out of its mouth.
>Side A:
Swinging kick
>Up A:
Water Gun, done to look like a fountain piece.
>Down A:
Peck, which is done by standing on its wings and jabbing down with its bill.
>Crouching A:
Slightly reaching out and a snap
>Neutral B:
Present; spits out random throwing items.
>Side B:
Aqua Jet, similar to Meta Knight's Drill Charge.
>Up B:
Bounce, which can transfer to gliding when jumping at the arc of the attack. Inflicts perimeter damage on the command.
>Down B:
Gust, which does little damage if any, takes out nearby obstacle items, and knocks back physical attacks. Perimeter of effect increases as combo is held down.
>Final Smash:
Surf and Sky Attack; a ground hazard of rising tide and waves, and movement control similar to Pikachu's Volt Tackle.