>>54889148Sneasler and Close Combat
>Gen 1HP: 80
Attack: 130
Defense: 60
Special: 80
Speed: 120
Outcome: Absolute glass cannon. It can't switch safely in on the big 3 and has crippling weakness to prevalent Psychic and Earthquake. Outside of Close Combat, its Gen 1 movepool is probably shit causing it to rely on Normal moves. However, Close Combat and its attack/speed stats allow it to clear out the big 3 or force a switch. OU by technicality (can't switch in on shit, ruined by staus, and too limited movepool) and hard countered by Gengar and bulky Psychics.
>Gen 2Same as above really. Steel and Dark give it more to be effective against, but it still won't want to switch in on a Curslax attack, unboosted or otherwise.
>Gen 3 onwardsDon't know since I don't play these competitively.