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>Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) Fainting Heal 1 Restores the HP of all allied sync pairs other than the user just before the user faints. 1 or more adjacent tiles must be activated Move level must be 3 or higher Available from: 1970-01-01 00:00:00 UTC
Wait wait...How much is this supposed to heal, because it should like it heals the fully when she faints or am I reading this wrong?