Quoted By:
conceptualizing some stuff for a potential hack, particularly rough concepts for maps
welcome to havencreek town, where the player starts his/her journey from the house with the red roof. your father is the regional pokemon professor who is giving you and your sister (if male) or brother (if female) their first pokemon, and a packet of research papers to give to the professor in the city just north of town. however, the papers are stolen before you can leave by a team rocket goon who barges into the house, forcing you to chase him through the sewers that drain out onto the beach just outside your house, and lead under the silph co. water treatment plant that stands on a large hill in the center of the town.
after you take your father's research back from the thief, you battle your rival sibling and return to the house, only to find that the professor himself has been kidnapped. there you meet an agent of the international police, who gives you and your rival the pokedex and pokeballs he found while searching for clues to your father's disappearance. apparently, they were meant to be rewards for when you returned from the errand. from there you return to town and progress onto the first route.
haven creek, the pond that takes up most of the space in town is the main reason its residents live there, and it provides people with jobs either fishing on the docks or working at the water treatment plant. on the west coast of the pond a few families live in seclusion from the rest of town, and the island in the center holds an old insane asylum that was shut down for unethical practices long ago. gameplay wise, these two locations cannot be accessed until after the player gets surf and are relevant to the story of the game as it progresses.