>>35025915I'm around.
So, I took the criticism I got from this thread, and I reworked my haunted forest concept. Now it functions like Forever Forest from Paper Mario. There are 4 exits in each room, and you need to look for subtle clues to determine which way to go. If you chose wrong, you're taken back to the beginning. All the rooms looks the same, but there are subtle differences to each one to help you through. Green exits let you continue, red exits take you back, and black is the beginning and end of the maze.
Thoughts? Is this better than it was before?