>>21082169>>21082192It may look nice, but it actually doesn't fit the visual style of our other tiles or trees in general, especially not GF trees.
Anyways, too tired to get into that convo, but I wanna pass this by you guys now, even if i'm going to bed.
We were talking in mapchat about something that maruno and a few others had brought up regarding route 18. As you guys may or may not know, it branches into two paths. It's a largely horizontal route, actually the longest one in our game
approx the length of the entire southern ocean path in hoenn, each grid in this image is APPROXIMATELY 30 tiles long, but it branches upp towards fugue at the middle. GF routes don't branch. They turn, but at branching points, one or both of the paths are their own routes. On the flip side, we don't have to, and have not always (we mostly do though) followed GF's mapping rules to a T.
We want to know in mapchat if you guys feel this is worth addressing. Since we don;t have anything mapped near the location yet, most solutions would require zero or near zero extra work.
>>21083123This is really, really amazing, especially considering how fast you made it
and that you are drunk>>21082768Wait, he doesn't have a design yet? I thought you guys voted on that over my break
>>21083124shit, forgot my trip
can I stop tripping yet? please?