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what you're really touching on is that the original games felt very quaint.
we always had advanced tech in pokemon but the world overall felt grounded in stakes, in plot, and in characters.
that flew out the window with gen 4 with literal god pokemon, plots revolving around reshaping reality, and overly wacky, anime-esque villainous groups.
that's when pokemon jumped the shark.
there's no soul in modern pokemon design. they toss out cheap gimmicks every generation and then abandon them the next. they focus on pumping out increasingly gimmicky, fan servicey, digimon-esque, unnatural looking pokemon over quality and game play mechanics.
the world building is a clusterfuck of retarded, disjointed ideas. remember gen 1 and 2 were about kids going on an adventure infusion kicked off by a scientist recruiting them to go collect info on pokemon then running into a crime syndicate that kidnaps pokemon and performs unethical experiments in attempt to gain power.
now what do we have? extra-dimensional aliens going through a wormhole to battle for multiverse against a team of glam rock gangsters or some shit? what the fuck are we doing?
you go back and play games from green 1 through 3 and even though the graphics and gameplay are outdated, these games give much more of a sense of adventure, the world feels more down to earth even with the sci fi elements, and the environments feel like a character in its own right. as an adult, i now have the ability to go backpacking and when I do I feel like what little me at 6 imagined when i was exploring the regions of jhoto or hoenn. that feeling of exploration and being lost in this wild backcountry is fucking gone from the new games.
it seems like everything about modern pokemon is gimmickry, tackly cluster fuck world building, and over the top anime tropes