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Need some advice.
Probably gonna throw a death orb on the Haxorus.
So far, this team has done pretty well for me. Cotton Gard Ampharos balks pretty hard, (mega in case I need to quick defend against a common type) Golbat walls pretty well (though I might hunt for another one) and Machamp makes a great "Fuck you and fuck your setups" lead.
I'm hitting some major weaknesses though, primarily in killing some common steel types, fairy types (somewhat. Usually poison jab can take out the common types, same with Scizor) and psychic/evenghost. (Most ghost types in the meta are dual types that I can get with Haxorus and mold breaker thouggh)
My team is shit on special attack, so steel types, especially ones not weak to fighting, bring me to a grinding halt, especially with hazards.
Fairy/nonsteal isn't too bad to handle, Haxorus or scizor usually can take out the other suspects, but still a pain regardless.
Psychic/ghost on the other hand are a bit of a pain, simply because my harder hitters don't have the SDef to effectively switch out. Cloyster could probably do it but hazards fuck it with the sash.
So, any advice on something to take out or add in order to make me sit a bit more comfortable? I'm trying to avoid "Metagame's greatest hits!" But I don't mind pissing with it anyways (because obviously I've failed avoiding that.)