>>43607603>How is that biased in the slightest?Because you're portraying Region B as the obviously superior choice, in part by dumping arbitrary limitations onto the non-linear region, turning it into a strawman to make your "obvious correct choice" seem better.
I'm not even saying non-linear is perfect, it presents plenty of design challenges that would need to be overcome, such as game balance and giving the player a sense of real progression and direction despite the non-linearity, but "routes would be less diverse because reasons" isn't one of them
>Although I get the feeling you're not here to discuss the game design since you immediately start projecting and trying to start a genwarA response befitting of a garbage thread.
Also Region B is so obviously Hoenn that it's not even funny.