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I have a better idea
>Pokemon game inspired by the Noble battles where you have some sort of autobattle ordering Pokemon while they move around an arena.
>When an opening/vulnerability is in lew of battle, judged, something that translates into the speed stat, the Pokemon can attack, but it leads to said Pokemon being left being vulnerable to the other pokemon’s move.
After said attack, both Pokemon return to the same position of walking around the battlefield to find a position of weakness