>>54183966Alright then: Here's a least the most objective reasons why the old games (Gameboy through DS) were better then what we have now.
>In generations 1 - 5, despite there being a clearly intended path for player to follow, there was always a sense of exploration and discovery in the form of dungeons, hidden areas, and even small things like optional pathways in routes. While (you) can say this exist in some for throughout every game undoubtedly it's felt the most in gens 1 through 5 due to the simple fact that - if you're aiming to just beat the gyms and become champion - you'd genuinely miss out side content, hidden Pokemon, and or items that are branched off from the intended path.Examples include but aren't limited to: Pacifidlog town, Cinnabar Island, The old Power Plant, Shoal Cave, Sinjo Ruins, Wayward Cave, the mountain the separates Johto and Kanto
>Due to the first 4 generations being set in not-Japan, RBY through Platinum really had a sense on continuity that every other game lacks. This is completely exacerbated by the fact that in newer games you RARELY get references to previous ones besides the odd cameo or a throwaway line. (You) might ask, 'What's the point of continuity if you can't retread previous regions like you did in GSC?' To that I say that, while it may not matter in a gameplay sense, continuity straightens the overall worldbuilding of the series and has a lot more potential over lore.Newer games do not have this as GF is more focused on chasing the high of making regions out of popular locations with little connection to one another. The closest thing we've had to this is Kalos' ultimate weapon MAYBE hit Palia and created the Paldia Crater.
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