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I'm trying to find a solution with the fragile nature of balance in PvE without breaking the game. I've thought of hardcapping exp gain relative to badge totals, adjusting the item and switch rates of AI, having exp gained in trainer battles be locked to the current Pokémon out and whatever holds the Exp Share, but something always slips through the cracks.
What's the point in designing something which's ultimate fate is to be easily dismantled?
I don't know. What am I even doing.