>>36036628>>36036748S ranking in SoA really isn't that hard, it's all about knowing and abusing the exp bonuses while thinking whether or not they are feasible for a particular battle
or your own skill level.>One line captureUsually not worth it in the mid-late game, too risky if the Pokémon has a lot of HP. Also some bosses have some unavoidable AoE attacks IIRC.
>Rapid/Mach captureThese bonuses usually only matter if you are overleveled. Charging your styler may help but will prevent you from getting the "Mach" bonus. Obviously pairs well with the "one line" bonus.
>Group captureMy personal favourite. Easy S rank
>Long lineThis bonus seems too unreliable to me. I'm still not sure what triggers it.
>10th captureThis bonus can really help if you're having a lot of trouble S-ranking a Pokémon, just remember you can only get it once.
>100th capture_______________git gud_______>Charge captureEasiest bonus to abuse. I usually prefer to only charge the last loop, though.
>No damageThe true skill detector. A must in some bosses, the overall best thing you can do is enter every battle at low health and combine it with the "narrow capture" bonus
that's why I left most sidequests for the endgame, as the defense rewards you usually get for completing them make getting at low heath a lot more tedious.>50+/100+ LoopsIf you're not fighting a boss it's the most tedious bonus to get, usually you have to wait until the hp bar of the pokémon drops to 0 again, several times most likely, but it lets you get an easy S rank if you're having trouble. This bonus is the reason why I only charge the last loop in bosses, so I can get both bonuses, "50+ loops" and "charge boost"