>>15985941http://www.youtube.com/watch?v=gaQnbwPoePYYou notice that the Slowbro is sweating vehemently throughout the battle. You're clueless as to whether it's because of the heat of the battle, the sunny temperature, or the fact that he hasn't been moisturizing in water in a long while.
Either way, his consistent forehead wiping shows a clear weak spot, and you use this open opportunity as a way to sneak in a Charge Beam, if you can't lower his Sp. Def, it's better to up your Sp. Atk.
"Kuuuuush-KUSHKUSHKUSHKUUUUUUUUUUUUUUSH!!!" Dedenne twitches his whiskers and shoots out a beam of light that takes Slowthulhu by surprise. He reels back from the shocking blast, and *almost* falls on his back, but he regains balance before it can happen.
>Dedenne's Sp. Atk was raised!"Hmm, that's +1 special against +2 special defense.... "
"SLOOOOWTHUUUULHU!!!" the hybrid-creature wipes his forehead again before unleashing a flurry of incessant, varying attacks. One after the other. Flamethrower, Shadow Ball, Water Pulse, Signal Beam, his coverage is outstanding. It's definitely something you've never seen before.
Dedenne dodges all but a finishing Aqua Tail, which hurts, but isn't enough to cause major damage thanks to resistances.
Finding trouble in the small target, Slowthulhu resorts to using Psychic, an extremely OP move that isn't afraid to show its balls in front of everyone that dares go up against it.
"D-Den, ne ne!?!?!" a mystifying blue aura of certain death surrounds Dedenne's body. In moments, he rises up into the air, and is unable to move on his own.
"DEDENNE, HANG IN THERE!"
Slowthulhu makes weird cuttlefish noises from his end, which when translated, reveal that he wants to make the hamster's death quick but full of pain.
A) Use Protect!
B) Use Charge Beam!
C) Use Rain Dance!