>>42384842>It expands the world and for those of us who don't give a shit about competitive or how good something is it doesn't matter. How about seeing them do shit in the world instead of shitty dex entries
>The core battling area is just a series of tilemaps randomized, I don't like random dungeons, but it's better than the horseshit we have in the main games.
>there is the main hub world which has 5-7 buildingsAnd the main series doesn't recycle the same 10 buildings over and over during that gen? Also friend areas.
>. The inclusion of all Pokemon is nice and looks great, but there are hardly any attack animationsRather have a simple attack animation rather than a static sprites and some lame effects.
>Meanwhile the mainline games prioritized the world and environment.Pretty underwhelming here truth be told, almost nowhere in these games seems special, we have all these cool mons, but these towns are uninspired and don't even have good archtecture.
>None of those games contain the number of creatures found in PokemonDigimon's DS games did minus 100 or so, but I will say this quality over quantity, majority of the pokemon are slopply designed and have no anatomy. While digimon has like 8 unevolved bloobs and almost everything else has detailed anatomy, overworld sprites and animated battle sprites.
>Plus Dragon Quest contains plenty of pallet swaps and Yo-Kai watch similarly has creatures of very like-designs toWhat are regional forms? But still there are tons of unnessary pokemon that don't need to be there, and if the clutter was removed, we would have a much bettter game.
Let me ask you this, who the fuck cares about barboach? No one!
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