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How flexible is romhacking in terms of design? Like say I wanted to have a game primarily set in vast manmade interior areas (think the Nostromo from Alien or Dead Space's Ishimura) would that be aesthetically possible, or would I be too limited technologically?
I have an idea that I want to tinker with, but I haven't decided whether I want to make it a legit romhack (and if so, what gen it would work best on) or an Essentials game.