>>50116232In my hack i have a few categories:
>Poke Ball, Great Ball, Ultra Ball These add to your chance of catching, like P = P_o + P_ball
adding 4%, 8% and 12%
>Sun Ball, Moon BallThese add a chance of catching according to time of day (morning, or night)
adding 16% or 0% if its the wrong time.
>Fast Ball, Heavy BallThese add to your chance of catching by base speed/5 % and base hp/10 % respectively. This means a Heavy Ball is pretty damn good against Chansey, adding 25%, likewise a speed ball against an electrode gives you +30%.
> Timer Ball, Trick BallTimer ball adds 1% chance for every round, but caps out at +50%, while Trick Ball adds 5% for every ball you have failed with so far, capping out at +50%.
Numbers will probably change though as Im struggling with balancing it out with Level, Hp remaining, Status inflicted, and base catch rate/rarity.