Alright, gave Flint's grid a look over and I have a rough draft of my build for him. Seems like there's still a debate over Fire Punch and Fire Blast, both
>>42431283 and various replies in this chain
>>42431912 made good points. I stuck to using 60 energy exactly and only using up to nodes that require 2/5 sync level because we don't know when Fire Type Training will rerun. The build posted last thread looks quite good and focuses on the Fire Blast branch (lower right) and defensive branch (lower left). I sacrificed the defensive passives in order to grab all the Fire Punch and Fire Blast power ups, so this is a pure offensive mixed build for Flint:
Upper Right - 27 energy
Atk +5 - 2
FPP +4 - 2
FPP +4 - 3
FP MP - 6
Spe +10 - 3
FPP +4 - 5
FPP +4 - 4
FPP +4 - 2
Upper Left - 5 energy
Speedy Entry - 5
Lower Right - 28 energy
Spe +5 - 4
FB Acc - 5
FBP +5 - 7
FB MP - 7
FB Acc - 5
This is pure theorycrafting, I actually haven't invest orbs in him yet. Gonna sit on this for now and see what /pmg/ thinks, I'll look at Pikachu tomorrow.