>>46399876>"Are you just going to conveniently ignore that the hue value of the snow varies from 180 in light to 206-208 in shadow? That's not just a post-processing artifact."Directly from
>>46399666"I have never disputed that there is an ambient color being applied to the shadows."
I AM NOT TALKING ABOUT CAST SHADOWS FROM THE OBJECTS ONTO THE ENVIRONMENT,
NOR HAVE I EVER MEANT THAT IN ANY OF THE POINTS I AM MAKING. PLEASE READ.
You are intentionally obtuse for no fucking reason. It's either because you are dumb, or it's because I might have made you think of the wrong thing because the original way I was describing color was in relation to painting and principals of lighting, and not referring to named game development terms. Even when I began using terms and began talking about things, some of these terms are synonymously used in painting, and I have no fucking clue if I've misused a term somewhere because I don't give that much of a fuck. I do however, keep clear and consistent points internally, and I do my absolute best to describe those points. I've made numerous attempts to explain to you what the issue is, and you still insist on trying to say I'm talking about something different, when I NEVER have.
>"However, your original post referred to shadows, not the non-illuminated sides of objects.This is what I mean. You actually do know what I'm talking about. My original post was not referring to the shadows on the ground. I'm trying to talk about shadow color ON CHARACTERS. Which I have clarified to you in multiple posts because you keep saying otherwise.