>>12045546It is basically white wolf's system of d10
it is kind of complicated to translate the pokemon stats but it turns out quite balanced (as in, you can fight a butterfree and a salamence and it's not total rape for poor butterfree)
As I said HP is based on size (+2), so if a pokemon is 2 ft in size it will have 4HP
There is always a minimum damage of 1 so pokemon with lots of defenses and/or HP won't be broken.
and moves add dice to the damage roll, depending on the power of the move, for example moves like tackle or ember only add +2 while heat wave would add +4 if there is STAB you ad one more dice.
the damage roll is attack/inteligence + move + stab
Super effective adds 1 automatic damage and not very effective reduces 1
Rising and decreasing of stats does not stack
Well... there are quite some rules we are planning on writing them out, for now it may seem a little too complicated, but it allows lots of freedom on your pokemon's performance, you can actually make more than one action per turn, evade, block, jump on the body of the foe, struggle to subdue it etc.
Quite fun, if you want me to describe everything further let me know