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Attacks with her tentacle for most of the standard attacks. Basically see Mewtwo but with tail on top of head.
Very slow, and I'm talking about Ganon's kind of slow.
Neutral-B: Mystical Fire. Hatterene spins, dancing with mystical flames. Basically Nayru's Love, without the invincibility frames, but Hatterene can move while doing it.
Side-B: Psychic Grip. It's a command grab. Hatterene throws the tentacle at the enemy. If it lands, the enemy is teleported in which way Hatterene wants by pressing any direction. No knockback from this move, but the enemy is vulnerable just after teleportation, and vulnerability time gets longer depending on how much damage the enemy took. After a few percents, it will basically follow up into any of Hatterene's moves. Can also be used as a tether recovery.
Up-B: Psycho Cut. Basically a teleport move, except after choosing where to teleport, the area will be swarmed with psychic cuts, and then you appear here. All hits combo naturally and the final one is really powerful, but there's lots of endlag so be careful.
Down-B: Trick Room. Casts a special area on the ground in which walking and running speeds are severely modified in a way that slower characters become faster, and vice versa. Can be charged to increase the radius and duration of the move. Released in 1 second without charge, 2,5 seconds at full charge.
Final Smash is obviously gigantamax Hatterene which works the same as Giga Bowser.