Quoted By:
Abilities:
>Undead
Immune to all direct damage, but can still be damaged indirectly, and ANY healing done to the user will instantly KO it. So using heal pulse on it, or switcharoo leftovers will work. Could be given to some gimicky shitmon.
>Cotton drops
When switching out, the next allie that comes it will have their defences doubled and be immune to status move for that turn.
>Menace
Special version of intimidate
>Slow nerves
All damage taken is received at the end of the turn. Would allow one free final move when KO'd. Unless I'm wrong, this is only useful if you're slower than the opponent.
>Ragequit
If your move misses the opponent or fails for whatever reason, switches you out.
>Hasty
All moves that do not activate on the turn they're selected will now activate immediatly. Solar beam, future sight, focus punch will work like any regular attack. Wish will work just like recover, and perish song will instantly KO every pokemon in battle.
Moves:
>Dirt Kick: Ground, Special, 50BP
The user kicks along the ground to send dirt to its opponent. If there are entry hazards on your side, removes those and the move gains a special effect.
Spikes: BP is increased to 75, 100, or 120 depending on the number of layers.
Stealth rock: Type of attack changes to rock and gains high critical hit ration.
Sticky web: Lowers target's speed by two stages.
Toxic Spikes: Poisons or badly poisons depending on the number of layers.
Effects can stack :)
>Meltdown
Poison type version of hyper beam
>Vaporise
Clone of freeze dry that is fire type and super effectve against water types.