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i feel like the game kinda beats you over the head with imagination/wish fulfillment. the treasure hunt is whatever you want it to be -> the "treasure" at the bottom of area zero is whatever the expedition expected or wanted it to be. the dlc paradoxes being in-text fakemon. the terastal hats looking like a projection from the pokemon's mind. vanilla time travel doesn't really tie it together as satisfyingly for the narrative as a whole.