>>23518033So we dodge the Choice Band 2HKO, but without a lot more defense we are still 2HKOed by a +2 Dragon Ascent. The best offense is a good defense, so lets give this thing enough power to one-shot Ray with I dunno, Ice beam. No investment too, oh boy, is 150 enough with Modest?
>0+ SpA COUNTER Ice Beam vs. 0 HP / 0 SpD Mega Rayquaza in Strong Winds: 204-240 (58.1 - 68.3%) -- guaranteed 2HKORayylmao too stronk. 200?
>0+ SpA COUNTER Ice Beam vs. 0 HP / 0 SpD Mega Rayquaza in Strong Winds: 260-308 (74 - 87.7%) -- 93.8% chance to OHKO after Stealth RockClose enough, Life Orb on Ray also helps bring Ray down. What if we get lucky and He uses Thunder?
>+1 0+ SpA COUNTER Ice Beam vs. 0 HP / 0 SpD Mega Rayquaza in Strong Winds: 392-464 (111.6 - 132.1%) -- guaranteed OHKODon't even need Sneaky Stones now.
So here we find ourselves also needing to hit first. Univested, base 163 beats a Max Jolly Ray at +0.
>m-muh Espeed.On a Steel type with that bulk? Cute.
>+2 252 Atk Life Orb Mega Rayquaza Extreme Speed vs. 252 HP / 4 Def COUNTER: 101-120 (25 - 29.7%) -- guaranteed 4HKOAt long last, the Pogeyman is finished. All we need is base attack (1) and a name. Let's call it NootsaNootsa.
>NootsaNootsa>Steel/Flying>Flashfire>Moves: Ice Beam.>HP-100>Attack-1>Defense-140>Special Attack-200>Special Defense-130>Speed-163Taa-Dah! The Ultimate Mega Ray slayer!
What if Ray holds a Snowball? Part 3 also soon.