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So many of them just don't have anything to work with outside of maybe, one scene per character. If that's the problem, then simply stop making so many characters. I don't know what the purpose was of introducing a lot of them early when nothing was done with that, and I understand the purpose even less of mass killing off several characters with halfbaked story arcs or characters.
The bottom line is this: if you're going to make a story heavy game, then make a story heavy game. Learn how to pace properly, write dialogue well, and don't get caught up in things like designing 300 new regionals or epic cutscenes or a 50 person cast. Try to do more with less.
As it is now, the story is so unbelievably mindblowingly stupid, the dialogue so intensely cringeworthy, the cast full of either unlikable assholes or literal whos that it honestly makes it barely playable. I go through these horrible maps, and then have to confront these annoying and horribly written scenes devoid of any entertainment.
At least Rejuvenation, which has a story on par with this, has good gameplay.
>The Verdict
It's cliche to say, but I'm not even angry anymore, I'm just disappointed.
This version was very clearly rushed. I don't know why, but I can say that that attitude - the same one that promised a 'different game' - surrounding this entire project is the reason why we're viewing it so negatively.
I don't hate this game for being woke (it isn't, even), or because it was too le difficult, I hate it because it feels bad to play, it isn't fun.
Like RG said in his review, I don't want the game to be bad, or want to play a bad game. But there's clearly something very wrong at the fundamental core of this project.
I don't really care if this game gets better - that should be Ayrei's job - but it's a shame it got worse.
I rate this a 2-3/10.
The longest review I've done or will ever do, this game really didn't deserve it, it certainly won't get read, but I felt like writing it, so there.