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I'll start
New Abilities
>Sprint
Raises user's Speed +1 on switch in if the opposing Pokemon has a faster base Speed stat
>Evergreen
If the user falls below 25% HP due to direct damage, they will regenerate 30% HP at the end of the turn
>Neat Freak
The user removes entry hazards on their side of the field upon switching in
>Loudmouth
Increases damage and accuracy of sound-based moves by 20%
Improved Abilties
>Hyper Cutter
All moves that boost Attack now gain an extra +1 boost to Attack. Retains its old effect too.
>Pickpocket
Retains its old effect, but now also "knocks off" the target's item if the user strikes with a contact move but is already holding an item.
>Run Away
Retains old effect, but also now allows user to escape from being trapped
>Toxic Boost/Flare Boost
Doesn't just boost Att/SpA when afflicted with Psn/Brn, but also when struck with Poison-type/Fire-type damage