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>pokemania started and finished with them
>directly connected between them
>give the player (and not only the characters) an actual arc, finishing with them fighting against the best version of themselves
>only games of the franchise born as a result of creativity, talent, and genuine desire to do something different, and not as a result of repeating the formula to make another clone game (cashgrab)
>good characters and world designs, not weeb and pedophile pandering
>still best creature designs
>appeared at the right time before the internet
>playing with others required real interaction, making pokemania an incomparable social phenomenon
>mysticism, rumors and legends that enhanced the magic of the world making the games even more mysterious and interesting
>the absence of guides forced the player to explore the world and trying a lot of things
>secret legendary that appeared to a few people due to an error increased the mystery around the creature, not being necessary a retarded mythology of gods destroying the logic of the games (gods being captured by a kid lol)
>an exceptional effort of an exceptional man made it possible to introduce two regions, never made again due to the absence of ambition and desire to improve themselves
>first games saved thanks to the secret legendary, making it truly a magic creature
>final legendary of the first games was actually the most powerful monster in the game, making it feel like a legendary and dangerous creature
>a simple story about a child's journey, growth, and the philosophy of effort (lack of quality of life bullshit), instead of a stupid and generic story about the end of the world
>lack of overpowered mechanics to force a change in the meta breaking the main adventure
>limited amount of legendaries that actually felt unique and integrated into the game logic
Why were they so perfect? Literally the result of various causalities and miracles, impossible to replicate it in this world