>>56857587>Please correct me if I'm wrong. Are all tcgs like this?To oversimplify, the functional end goal of any "competitive" TCG is inherently to win, and by the nature of the resource game, the faster you win, the better. So yes, the goal is to power up as fast as possible before the other guy.
That said, you're playing a watered down version of an existing TCG that literally just released and is meant for casual play. The draw for TCGs for many often comes from card effect interactions and deck building potential (aka a non-entirely competitive deck can be fun because its synergy is cool or unique). This game is way too new for there to be much experimentation, but give it time. Shit's not even been out a week.