testing some visual effects at the moment. this screenshot has both parallax and a modification to the tint system used for shady maps (think petalburg woods) to have different tints
>>42687532legendaries don't need a ton of presence, but it's not like you need to avoid them as long as you don't have them around every other corner and/or shove tons of them in the main story
that said
>>42693275 is right basic mon distribution is more important