>>36164873I think you quoted the wrong person or something, anon.
I agree that the rot began with gen6: it was obvious then and it's still obvious now.
As much as these retards wish to push the new "gen5 started casualization" meme, all they have for arguments is bad QoL decisions (forcing you doing stuff, making you lose time, etc) and equating designing analogue pokemon to the direct pandering of the actual gen1 mons (by that logic every regional bird is pandering).
No, that's not casualization. Bad design choices? Yes. Making the game more welcoming for the casual market? Literally nothing to do with that. Hell, we saw the some of the best thought-out and well designed dungeons in Unova for the last time in the franchise.
It wasn't until gen6 we actually saw for the first time a considerable attempt to make the game much more easier because Masuda was scared shitless the mobile market was going to steal away new kid players. That's why the also began to center their marketing around gimmicks to play the "shiny new toy" strategy for easily swayed kids, with megas being the first of all that bullshit.
Gen6 is objectively the start of the dumbing down of the franchise. They literally killed exploration all together so kids won't get lost anymore.
What some people are criticizing of gen5 is again QoL mistakes that have nothing to do with making the games easier. If anything those mistakes made the game tedious for the people who are complaining about them, and making your game tedious is literally the opposite of what you want if your goal is casualization for a market with a forever diminishing attention spam.