>>46652294No old pokemon, 171 different fakemon evolutionary lines (around 300-400 pokemon), where every possible type combination is used at least once. I've thought their conceptual designs in my free time during the last 2 years, started spriting them this year. Besides some minor world-building, and coding the types, stats and movepools, i havent done much else, might be finished in years from now, just working on the hack in my free time.
>no useless pokemon or broken pokemon, some might be slightly stronger than others, but no one completely outclasses another one>no legendary pokemon so far, might add something in the future>18 gyms, you can choose 8 in whatever order you want, teams change depending on how many badges you have>Gym leader teams are realy balanced despite being monotyped, and most of them use strong gimmicks or effects mid-game and onwards. Working on giving them a decent AI>No E4, final league is tournament style and has many interesting trainers with no specific themes or gimmicks>Region has no specific country inspiration, it has fauna, architechture and cultures that mix unrelated real world inspirations, it has a diverse climate and many biomes>Region has many explorable areas that are not mandatory, caves, forests, underwater areas, ruins and many more usually have around a dozen floors/rooms>You might found totem-like mini-boss battles in the wild if you get deep in these areas, as well as rare pokemon and items>HMs are not related to attacking moves and dont waste a moveslot, if none of your team can learn them, you can use an item to progress, but the item is slower or gives worse rewardsIf you have any suggestions for interesting game elements or features i might consider implementing them. Also, i dont want to post any designs until the game is finished, i scrap and change many of them constantly.