>>41123569>he thinks Game Freak uses a modern graphics pipeline in their gamesHAHAHAHAHA
There are no normalmaps or specular maps, let alone curvature maps or AO maps for the Pokémon. It's just a flat diffuse texture (with the same colors as the 3DS textures, btw).
>>41123708>It's apparent from the way they're shaded, they're not high poly enough for the light to bounce off edges like it doesThat's just a simple fresnel shader which takes minutes to code if you're not retarded. You just take the halfway vector between the triangle normal and the view matrix, calculate the dot and attenuate the color of the rim light as it get's closer to 1. That's. It. Everything is done in the fragment shader. You don't need normal maps to do that.