>>34704997I like Sinnoh's the most. You needed huge coverage, they had good teams with good moves and their AI is pretty smart they know which moves to use and when to switch out.
For Aaron, he was weak to flying, rock, fire, psychic, electric, ice and ground. Flying was risky because Vespiqueen, Heracross and Drapion knew Power Gem, Stone Edge and Ice Fang. Energy Ball from Beautifly and Close Combat from Heracross cucked rock types. All his mons can check psychics. Unless you picked Chimchar, fire types are few and far between. Vespiqueen and Heracross both could handle ice and electric and Drapion/Beautifly cover ground.
Bertha wasn't too bad but her earthquake spam does hurt and Whishcash could 1shot you if Fissure hit.
Ground, rock, water, fighting, fire, electric, ice, dark, flying and psychic are needed for Flint. Rapidash could check the first 4 with Solarbeam (3 of his mons know sunny day) and Bounce. Ice to handle Drifblim was risky due to all the fire moves and his Infernape can rekt water, flying, dark and rock types with Thunder Punch, Mach Punch and Earthquake.
Lucian is tricky as well. Bronzong is a bitch to take out since fire types are rare and it has levitate so ground won't do shit. Medicham has all the elemental punches + Drain Punch so it has wide coverage. His Alakazam knows Focus Blast to for dark types and Girafarig can handle ghosts thanks to its subtype and knowing Shadow Ball and Crunch.