Quoted By:
I wanna do a major hack of the gameboy tcg game(completely revamp each card's attacks, types, HP, energy costs, etc) as well as the computer teams.
Besides nerfing or removing Professor Oak, Energy Removal and Gust of Wind, what do you think would help avoid the major pitfalls of the meta?
Should evolution cards have greatly reduced energy costs? Or just be way more powerful? Should the single stage basics everyone abuses take longer to set up? Have less HP?...
What would your overall game design philosophy be?