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>Battle system flow is more streamlined e.g multi-hit moves don't take as long.
>The 3d models that were supposed to be made to last have actual battle poses animated based on their behaviour similar to older games sprites instead of just staring into space/standing completely still
>Pokémon following you is optional and will move at your movement speed regardless of how fast or slow they are to avoid shit like Isle of Armor's version
>Dragon is only not very effective against Fairy. (Seriously fuck off, ice and their high fucking level requirement is more than enough)
>No avoiding story being based on legendary so it will be a tiny bit more challenging to catch e.g Leech Seed, Aqua Veil. (but nothing overboard like Recover)
>at least one point in the game you can challenge any number amount of gyms in any order
>Champion is part of the story but isn't revealed as Champion until the League.
>End-game is another region or province close to game's region where you can battle new gym leaders with certain battle conditions and another Pokémon League with its Elite Four's ace Pokémon have items other than a Sitrus berry held to them including the Champion.
>End-game will also be more open to more advanced Pokémon training knowledge including a segment where you can help an Ace Trainer hatch an egg that will suddenly turn out to be shiny and hand it to you thinking it would be too special for them to raise
>A training dojo in the end-game area that will tell you about a Pokémon's "potential" and training regimes that let you increase Pokémon's EVs by facing a trainer's full 6 team of Pokémon of a stat of your choice. Completing the most difficult one will award you a Power item of the matching stat.
>High friend Pokémon's battle bonuses are less broken and the bonus of losing stats effect is only applied to confusion, sleep and frozen.
Can't think of anything creative for interacting with Pokémon like Amie or Camp.