>>47043043>Breaks Choice items>Unitizes every move into either a super Protect or big damage surehit plus some "minor" bonus>Double HP/Atk/SpA negates non-quad bad matchups>Can be used by just about any mon for free>Stops Roar and other drag-out moves for obvious reasons, can only be stopped early with an item (which is a surprise still works)>All while the case legendaries have Mega Evos AND Z-moves in all but nameCompare that to megas:
>Only select mons can do it>Built-in drawback of using their held item>A new ability, sizable mon-based BST boost, maybe gain or change a type>Doesn't change the moves you have>Can swap out without losing the boost, even by force which it doesn't stopThe only real thing Dynamax has over Mega Evos in terms of balance is that it's 3 turns instead of indefinite. I'm no competitive player, but I'm assuming 3 turns is a lot more than you'd think with that big of an X-Factor.