Quoted By:
*slurpee*
>Broken exp system not optional
>Linear and smallest region in the franchise
>3 major cities, less than any other game
>One town is literally a pokémon center and a gym
>10 routes, less than any other game
>Routes are literally hallways
>No optional areas other than wild area
>Wild area is an empty laggy multiplayer lobby
>No exploration at all
>No dungeons
>Escape rope is now useless, there's nowhere you can get lost
>No day/night cycle until postgame except wild area
>The rest of the region has progression-gated day/night cycle during the story
>Awful story, even by Pokemon standards
>No GTS
>Pay multiplayer and pay Home or they'll delete your old pokémon
>No elite 4
>Elite 4 replacements are 3 battles against newbies like you and gym leaders again
>Pokémon League heals you between fights
>The credits movie has the mouse cursor still on screen showing the little care put into these games
>have to talk to a random NPC just to be able to adjust volume controls
>Postgame as short as XY
>Only 1 optional legendary hunt, less than any other game
>2 legendaries per game, less than any other game
>Most generic and easiest battle tower in the franchise
>Cut a lot of moves
>Cut over half of the dex "to improve" visuals
>Graphics barely improved
>Same models
>Same animations except a few specific attacks
>Worst pokémon designs in the franchise
>Kanto pandering in form of regional forms
>Kanto pandering in form of new shitty exclusive and temporal mechanic
>20$ more for much less and messier overall content
>Pay 30$ extra to complete the game
>DLCs main charm is to bring back old pokémon
>DLC stories are as bad as base game story
>First DLC wild area is as empty as the base game
>Your walking pokémon can't follow you if you run
>Second DLC breaks pokémon fossils lore
>Second DLC breaks regis lore
>DLC main legendaries have awful designs
>Second DLC main legendary was designed to be quadruped and split to have more extra and uninspired legendaries