>>47387024>>47387026Welp, forgot about the DH+, you're right on that one. 10% passives are really worthless in low BP Moves, but can make a difference in 4bar ones though. Still, he will be troublesome to use with its actual gimmick (which is what I like to do, hence why I did that other explanation). As I said, people will still use it somehow and make it work, don't take my opinion on how I would use it as a definite truth.
Now, going for the theorycraft thing. The picture describes the theory before the actual match and the grids used:
Hilda:
https://ng-pomatools.web.app/pairs/400/50000?s=5&l=135&r=6&p=0&a=13010602&g=AAECAwQFBgcICQsfIiQoKSotLi8Hilbert:
https://ng-pomatools.web.app/pairs/2000/50300?s=4&l=135&r=5&p=0&a=0&g=AAECAwQFBggLDRATGhwfISImKAThe actual match:
https://streamable.com/uysg59Theroized HP and the actual damages step by step according to the video:
- Ariados has 29,304 HP
- Flame Charge deals 266 (29,038 HP)
- Ariados heals 1831 (29,304 HP)
- Flame Charge deals 834 (28,470 HP)
- Flare Blitz deals 4431 with 553 Recoil (24,039 HP)
- Ariados heals 1831 (25,870 HP)
- Sync: 22704 - 21546 - 23168 (4,324 HP)
- Flare Blitz deals 8339 with 540 Recoil
All numbers appear as expected in the picture. The last recoil is based on the actual damage dealt and not the displayed. If you see how much HP left Ariados had in theory when it took the last Flare Blitz, it will make sense:
4,324 (actual damage) x 0.25 (move recoil) = 1081
1081 x (1 - 0.5 [(Standfast 5]) = 540.5
540 = Final Recoil
With that, this is how to use math for this game, at least in CS MM.