>>55410057Nah. I've always hated that point when you're False Swiping things to 1 HP, then putting them to sleep, and still having to sit there going
>sleep>ball>ball>sleep>ball>ball>sleep>ball>sleep>ball>ballPalworld's kinda spoiled me on catching mechanics since there's more types of "Pokeballs" to use and there's a way to add a passive buff to your catch rate
now that that's been fixed in a patch.If it was up to me, I'd buff all catch rates by a good chunk and increase the effect of the Pokemon being low health, but make all Pokeballs more expensive and/or rare so each toss is more impactful and less RNG-dependent.
Either that, or buff all Pokeballs but just make Ultra Balls WAY more expensive and rare, since Great Balls are the "middle child" and nobody cares.
Oh, also heavily buff all the gimmick balls. If a Pokeball is only useful for ONE thing, make it good at that one thing, I don't understand the point of most of them other than balltism.