>>17711333Generally, I tend to handle Baton pass teams by attempting to break through them with sheer power by hitting predicted baton pass recipients as hard as possible or by setting up alongside them with, say, Mega Luke. It's kinda shaky, but well-played baton pass teams are rather rare so I usually get away with it.
On another note, I've been using pic related to ladder in an attempt to get reqs, brought me to 1580 so far. However, there's one glaring weakness I've been noticing, namely strong Fire attacks from the likes of Megazard X and Y, CB Victini and Chandelure.
Deoxys-S is there for all-purpose revenge killing (especially Chomp and Genesect) and also getting up rocks if the opponent has a weakness to them. EVd to outspeed Scarfchomp, 4 EVs in Def to give Gene the SpA boost so I don't die to Espeed before I outspeed and OHKO with HP fire. Lucario for sweeping and wallbreaking purposes, I prefer the physical one because Espeed is the best priority move, especially in case of Talonflame. I have considered Crunch over Ice punch but so far the latter has been more useful. Landorus-T is there to come in on attacks it can take and then spam powerful moves, not much to say about it. Sableye prevents my not-too-bulky team from getting fucked by setup sweepers that threaten my not-too-bulky team. Max Def to not immediately die if WoW misses, and it's not stopping special attacks anyway. Conk is for status abosrbing and softening things up in general, with AV it is pretty much guaranteed to live on hit (except extreme things like Psycho boosts or CB V-create) and then it retaliates accordingly, preferably killing or weakening something like Zard Y enough so MLuke can sweep. Aegislash stops Azumarill and provides generally useful resistances and immunities, Iron head over Sacred sword because I have enough ways to hit the blobs and TTar.
Anything I could change to remedy the fire weakness? I have though of replacing Conk with something else but I'm not sure what.