>>39392620Just a FYI (I'm the poster here:
>>39382968), the outlines are handles by the shader (rendering code).
It's usually a short loop of code that renders the entire mesh, again, inside out and solid black, and offset by (surface direction) a short distance.
To turn this off you have several options.
Change the offset amount to 0 in each material.
Write a script that does (above) for all materials.
Change the shader, comment out (disable) the outline loop part.
I don't think any of these would take someone more than about 10 minutes, top. And that's if they were new to the project, the engine, the Japanese language, didn't have company login credentials yet, weren't told where to find the project files, and had to search through the project to find the right script.